We had a large problem on Feb 16 with just about every NWN function which caused me to revert back to a *shudders* much earlier version of the Edge. This version only had CEP 2.1 at the time and of course none of the updates that I mentioned in my post above. What this means is Tree is very cranky because she has been in the toolset for oh about 12 hours or more straight trying to get the server back up. It also means that until further notice, the Server is only upgraded to CEP 2.2
As of today, I have:
1. Re installed all of the above updates, although I might have a few random items still spawning somewhere I do NOT like.
2. I have adjusted the bandit quests to allow you to gain a reward for any number of scalps you turn in, of course for a smaller exp/gold reward.
3. I have updated the tanner quests to include a wide variety of animals and their hides from rats, bats to lions, tigers and bears oh my.
This quests requires the use of a skinning tool, which i'm sad to say is not equippable. At this point it is not big on my priority list to change this right now. Maybe later. Skinning animals does include the function of aquiring meat for cooking.
4. I have updated and fixed the brewing and juicing crafts. Hopefully they work without hitches now.
5. I have updated the cooking options and fixed the never disappearing cookpot problem.
6. I have updated the milking cow conversations to include a chance of failing.
7. I added in a farming for eggs conversation with certain chickens in the server. Again there is a chance to fail.
8. I have added a Roleplay reward item. This of course cannot be used on yourself. Since it is obviously an OOC tool, i've made the item as annoying obvious in your inventory as possible.
9. I have just started adding in exploration rewards. I found a rather fun script set that allows not only the ability to gain a reward from exploring a specific area, but also includes the ability to either hide/reveal or save map points in the area you find. It also allowed for journel entries of the area with the option of a description. I see a lot of potential for this. Happy Hunting.
10. I am looking into the most advanced version of Milambers Tailoring scripts and models. This would be in addition to the present crafting mode we have in place at this time. I'm thinking of just set this up in a central area such as Tharbard and making it simply cost more to use. If i'm reading this correctly, cloaks are the only items that is NOT tailorable?