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Rashanka

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Join date : 2010-01-30
Location : Australia

PostSubject: ILR Issues   Thu Mar 04, 2010 6:52 am

The ILRs in Rivendell, Lothlorien and the Druedan Forest Tents do not work. They seem to be unable to realise that you have put an item in the chest.

Tree, is it feasable to incorporate the ILR into the smiths? The opening conversation options could be something like this (assuming there's an item on the anvil):

1. I want to modify the item on the anvil.
2. Could you tell me the current level requirement of the item on the anvil?
3. Nevermind.


This will save a little bit of space, (don't need so many NPCs standing around) and mean the players don't have to go looking for the (rare) ILRs when they want one.

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Rashanka

It’s a giant, flying, magical, armour-plated, fire-breathing, hyper-intelligent, killing machine...
YOU slay it!
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TreeWalker

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Join date : 2010-01-29
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PostSubject: Re: ILR Issues   Thu Mar 04, 2010 9:32 am

I had already incorporated the ilr's into the smilths? Yeppers.. long before the server went down. Is this not happening? I think the ILR chest are just redundant now? I'll look at it tomorrow after if i can actually get some sleep.

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Rashanka

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Join date : 2010-01-30
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PostSubject: Re: ILR Issues   Thu Mar 04, 2010 12:55 pm

Yes, the ILRs are a feature of the smiths, but only if you are Forging an item; the information comes up when you get the price. There's no way (using a smith) of seeing what the level requirement of a given item is currently, before modifications.

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Rashanka

It’s a giant, flying, magical, armour-plated, fire-breathing, hyper-intelligent, killing machine...
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TreeWalker

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PostSubject: Re: ILR Issues   Thu Mar 04, 2010 5:46 pm

Actually i though i had modified the smith so that it did allow you cancel modification before hand. I beleive I changed it so that it told you level it would be before you modified? But I'll check it again?

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Rashanka

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Join date : 2010-01-30
Location : Australia

PostSubject: Re: ILR Issues   Thu Mar 04, 2010 6:07 pm

No, you're right. When it tells you the price of a modification, it also tells you what level the item will be after the modifications are done.

My suggestion is that the smith should also have an option to tell you the required level of an item as it is currently , the way the ILR is supposed to.

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Rashanka

It’s a giant, flying, magical, armour-plated, fire-breathing, hyper-intelligent, killing machine...
YOU slay it!
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TreeWalker

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PostSubject: Re: ILR Issues   Tue Mar 23, 2010 7:56 pm

Okay, I've added in the full ILR testing to the forges. The ILR PCs should be redundant now.

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